AI Insights · Timothy · January 2022
Top 5 Third Person Games in Costa Rica, Q4 2021
Discover the performance of the top 5 third person games in Costa Rica during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top five third person games in Costa Rica showcased varied performance trends in terms of downloads, revenue, and active users. Here’s an overview of each game's performance based on data from Sensor Tower.
Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED saw a remarkable increase in weekly revenue, starting at around $47.7K and peaking at approximately $86.1K by the end of December. Weekly downloads began at 37K and dropped to a low of 9.7K in mid-November, before climbing back to 13.5K in the final week of December. Active users started at over 1M, experiencing a gradual decline to around 733K in late November, but rebounded to 781K by the end of the year.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. presented moderate weekly revenue fluctuations, ranging from $4.3K to $10.3K. Downloads were relatively steady, starting at around 1.5K and reaching a peak of 2.6K in late December. Active users showed a consistent upward trend, growing from 15.5K to approximately 19K.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. experienced a varied revenue pattern, starting at $4.1K, dipping to $1.2K in mid-December, and then ending at $2.6K. Weekly downloads remained low, fluctuating between 25 and 62. Active users started at 4.3K and saw minor fluctuations, ending the quarter at around 3.8K.
PUBG MOBILE by Tencent Mobile International Limited had a steady revenue performance, ranging from $1.1K to $3.3K. Downloads showed a slight decline from 4.3K in late September to 2.3K by the end of December. Active users remained relatively stable, starting at 25.2K and ending at 22.6K.
War Robots Multiplayer Battles from MY.GAMES B.V. showed consistent weekly revenue, ranging from $940 to $1.3K. Downloads fluctuated, starting at 625 and peaking at 1.8K in early October. Active users increased from 2.8K to 4.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.